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DQ8 Walkthrough



Dragon Quest VIII
FAQ/Walkthrough Version 1.1
By Kouli {aka Ken Zhao,}
Demonkaze {aka Ben Chard,}

<Update Log>
                           \November 26, 2004/
                           - Version 0.1, simple format/layout FAQ that focus on the walkthrough first
                           - Version 0.2, more on the walkthrough
                           \November 27, 2004/
                           - Version 0.3, continue with the walkthrough
                           \November 28, 2004/
                           - Version 0.4, still focus on the walkthrough
                           - Version 0.5, quick menu translations, basic controls and explanations
                           - Version 0.6, continue with the walkthrough
                           \November 29, 2004/
                           - Version 0.7, continue to work on the walkthrough
                           \November 30, 2004/
                           - Version 0.8, main walkthrough finished and the side quest 'The Monster Battle
                           Road' is added
                           \December 1, 2004/
                           - Version 0.9, on to Bonus dungeon
                           \December 2, 2004/
                           - Version 1.0, more on bonus dungeon, quick section on Dragon Bone's Labyrinth
                           \December 4, 2004/
                           - Version 1.1, bonus dungeon is now complete and skill sections are now added
                           - D-Pad: To walk, move cursor, scrolling windows
                           - Select: Open up Battle Record
                           - Start: Compass, on or off
                           - Left Stick: To run or walk, also moving cursor
                           - Right Stick: View from up to down, left to right
                           - L1: Rotate camera to left
                           - R1: Rotate camera to right
                           - L2: Sets camera at your back, hence sets the view on whatever direction you're facing
                           - R2: First Person view. You can also use Left or Right Stick to view different directions
                           - Circle: Show Command, confirm
                           - X: Cancel
                           - Square: Open up map, close all windows
                           - Triangle: Short Cut to 'Examine/Confirm' and lots of other related functions
                           <Before Game Menu>
                           - Adventure: Continue your game from a save file
                           - Create Adventure's Book: Start up a new game
                           - Delete Adventure's Book: Delete a file
                           <Church Menu>
                           - Pray: Save your game (ONLY WAY TO SAVE)
                           - At the end of the saving, first choice is continue to play, second choice
                           is no more playing and you can only turn off your PS2 if you picked that
                           - Report: How much Exp each character needs for the next level
                           - Revive: Revive dead character, needs donation
                           - Heal Poison: Cures poisoned character, needs donation
                           - Dispell Curse: Cures cured character, need donation
                           <In Game Menu> (From top to down, left to right)
                           - Talk     - Magic
                           - Item     - Ally
                           - Strength - Tactic
                           Talk: Talk with the person in front
                           Magic: Shows on field usable magic from each character
                           Item: Items for each character, then the bag, Item Sort, Bag Sort
                           - Item Sort got All Member then each character. It sorts all non equip
                           - Bag Sort got Type Order and AIUEO (Alphabetical) Order
                           Ally: Pick an ally to talk with
                           Strength: Each character's gender, level, equipment, stats, magic and All which
                           shows the time, Gold, Gold in bank, Casino Coin, Tiny Medal
                           Tactic: Full Heal, Tactics for each character and all (last choice is manual
                           control), Formation Order, Equips, Set Up for Screen Size and Sound,
                           then Battle Record and finally, Renkingama (Alchemy Pot) that you will
                           obtain as you play through the game
                           *Who you have being first in formation order is the lead character on field.
                           <In Battle Menu>
                           - Fight
                           - Attack - Special
                           - Magic  - Item
                           - Defend - Charge (Tension)
                           - Flee
                           - Threaten
                           - Tactic
                           *For Tension, to 5, 20 and 50 (Hi Tension) is merely keep charging. For 100 and
                           that's Super Hi Tension, that depends. You might not be able to charge to 100
                           from 50 all the time. If you are at 50, just keep charging, you might reach
                           100 in the next charge, or you might not
                           <Skill Section - Level Up>
                           *Number in bracket is the level number
                           - Hero -
                           Hoimi (3) - Heals around 30 HP of one ally
                           Kiary (4) - Cures poison of one ally
                           Lilemit (6) - Wraps out a dungeon
                           Gira (11) - Small flash-type damage against one group of enemies
                           Behoimi (18) - Heals around 75 HP of one ally
                           Begirama (20) - Middle flash-type damage against one group of enemies
                           Behoma (27) - Heals all HP of one ally
                           Zaoral (29) - Half chance to revive the dead with half of the max hp
                           Begiragon (32) - Big flash-damage against one group of enemies
                           - Yangus -
                           - Jessica -
                           Mera (2) - Small fire-type damage to one enemy
                           Lukani (3) - Decrease one enemy's defense
                           Had (10) - Small ice-type damage to one enemy
                           Gira (11) - Small flash-type damage against one group of enemies
                           Lilemit (11) - Wraps out a dungeon
                           Lariho (12) - Put a group of enemies to sleep
                           Io (14) - Small explosion-type damage to all enemies
                           Hadarko (16) - Middle ice-type damage to one group of enemies
                           Baikirt (19) - Nearly doubles an ally's attack power
                           Begirama (20) - Middle flash-type damage against one group of enemies
                           Merami (21) - Middle fire-type damage to one enemy
                           Iora (23) - Middle explosion-type damage to all enemies
                           Hubaha (25) - Raises party's defense against fire and ice type magic
                           Ionazun (33) - Big explosion-type damage to all enemies
                           Merazoma (35) - Big fire-type damage to one enemy
                           - Kukule -
                           Hoimi (3) - Heals around 30 HP of one ally
                           Bagi (5) - Small air-type damage to one group of enemies
                           Sukara (6) - Raises one ally's defense
                           Lula (10) - Transport to a previously visited place
                           Kiarik (13) - Heals sleep and paralyze of the party
                           Skurt (14) - Raies party's defense
                           Behoimi (15) - Heals around 75 HP of one ally
                           Zaki (17) - Kills an enemy instantly
                           Begima (18) - Middle air-type damage to one group of enemies
                           Zaoral (19) - Half chance to revive the dead with half of the max hp
                           Zaraki (22) - Kills a group of enemies instantly
                           Behoma (24) - Heals all HP of one ally
                           Behomara (30) - Heals about 100 HPs of the party 
                           Begikros (32) - Big air-type damage to one group of enemies
                           Zaorik (34) - Fully revive an ally in 100% chances
                           <Skill Section - Skill Master System>
                           When your characters level up, they will receive Skill Points and you can put
                           those points into 5 Catagories freely. No matter how different the number each
                           character gets, eventually they all gets 350 in total by Level 99. But with the
                           help of the item 'Skill Seed', you can fill up the remaining 150 Skill Points.
                           The monsters that drop them indefinitely are Hell Planet, Troll King and Big
                           Fang whom are all found in the Heavenly Altar.
                           We all know you need 500 Skill Points in total to fill up all 5 Catagories.
                           That means all Level 99, each character still needs to have at least 30 Skill
                           Seeds since one Skill Seed gives 5 Skill Points. In total, you need 120 Skill
                           Seeds for all characters. Those 3 monsters up there drop them rarely and the
                           alternative way is from the Dragon Forms of Dragon God King. They drop Skill
                           Seed as well.
                           Anyway, as you put points into one catagory, when you meet a certain number,
                           you will learn some skill. Here is the full list:
                           *Number in bracket is the skill number
                           <Hero - Sword Skill>
                           Sword Attack Power +5 (4) - Attack power +5 when equips sword type weapon
                           Dragon Slash (9) - Great damage for dragon type of enemies
                           Flame Slash (15) - Sword attacks with fire power
                           Sword Attack Power +10 (22) - Attack power +10 when equips sword type weapon
                           Metal Slash (30) - Attacks metal type of enemies
                           Sword Critical Rate Up (40) - Critical rate up when equips sword type weapon
                           Falcon Slash (52) - 2 Slashes sword attack
                           Sword Attack Power +25 (66) - Attack power +25 when equips sword type weapon
                           Miracle Sword (82) - Damage the enemy and heal yourself
                           Giga Slash (100) - Attacks one group of enemies
                           <Hero - Spear Skill>
                           Spear Attack Power +5 (3) - Attack power +5 when equips spear type weapon
                           Hurricane Thrust (7) - A quick spear attack that will attack first
                           One Flash Thrust (12) - Becomes critical attack if the attack hits
                           Spear Attack Power +10 (18) - Attack power +10 when equips spear type weapon
                           May Rain Thrust (25) - Random consecutive attacks on targets
                           Spear Critical Rate Up (34) - Critical rate up when equips spear type weapon
                           Mow Sweep (45) - A circular spear attack against one group of enemies
                           Thunder Light One Flash Thrust (59) - An upgraded version of 'One Flash Thrust'
                           Spear Attack Power +25 (77) - Attack power +25 when equips spear type weapon
                           Gigo Spark (100) - A hell thunder attack against all enemies
                           <Hero - Boomerang Skill>
                           Cross Cutter (6) - Attacks with a cross locus
                           Boomerang Attack Power +5 (12) - Attack power +5 when equips boomerang
                           Powerful Throw (18) - An all power throw, damage to all enemies
                           Boomerang Attack Power +10 (25) - Attack power +10 when equips boomerang
                           Burning Bird (32) - Boomerang changes to a fire bird and fire damage all enemies
                           Boomerang Attack Power +15 (40) - Attack power +15 when equips boomerang
                           Super Poweful Throw (52) - Upgraded version of Powerful Throw
                           Boomerang Attack Power +20 (66) - Attack power +20 when equips boomerang
                           Shine Squall (82) - Attacks enemies with light elementals
                           Giga Throw (100) - Ultimate boomerang attack against enemies
                           <Hero - Bare Hands Skill>
                           Bare Hands Attack Power +5 (4) - Attack power +5 when equips no weapon
                           Great Defense (11) - Greatly reduce damage
                           Stone Tiny Stones (17) - Throw stones toward one group of enemies
                           Justice Fist Thrust (24) - Charges and attack enemy with Justice Fist
                           Bare Hands Attack Power +20 (33) - Attack power +20 when equips no weapon
                           Hollow Break (42) - Air type attack against all enemies
                           Bare Hands Critical Rate Up (52) - Critical rate up when equips no weapon
                           Burst Rend Fist (70) - Could result in a 4 consecutive hits against enemy
                           Rock Year (82) - Attack with big rock on to on all enemies
                           Bare Hands Attack Power +50 (100) - Attack power +50 when equips no weapon
                           <Hero - Courage Skill>
                           Lula (8) - Transport to a previously visited place
                           Kiarik (16) - Heals sleep and paralyze of the party
                           Toheros (28) - Similar to Holy Water, resist weak enemies on field and dungeon
                           Mahoton (40) - Seal a group of enemies from using magic
                           Ridin (48) - Thuner type magic against all enemies
                           Consume MP 3/4 (56) - Consumes only 3/4 of MPs on anything magic or skill
                           Megante (70) - Kill yourself in order to give one final attack against enemies
                           Behomazun (82) - Fully heals the party
                           Consume MP 1/2 (90) - Consumes only 1/2 of MPs on anything magic or skill
                           Giga Din (100) - Angry thunder attack against one group of enemies
                           Giga Break - An upgraded version of Giga Slash
                           - Sword and Courage Skill both must be at 100
                           Team Call - Summon out Monster Team
                           - Clear Rank E in the Coliseum
                           <Yangus - Axe Skill>
                           Helmet Cut (6) - Damage and decrease the defense of the enemy
                           Axe Attack Power +5 (12) - Attack power +5 when equips axe
                           Demon God Slash (19) - Critical if it hits
                           Axe Critical Rate Up (26) - Critical rate up when equips axe
                           Axe Attack Power +10 (34) - Attack power +10 when equips axe
                           Pale Sky Demon Slash (42) - Damage and can paralyze the enemy
                           Axe Matchless (54) - Peerless axe attack against one group of enemies
                           Great Demon God Slash (66) - Upgraded version of Demon God Slash
                           Axe Attack Power +20 (82) - Attack power +20 when equips axe
                           Gale Beast God Slash (100) - An ougi that works best against beast type enemy
                           <Yangus - Strike/Hammer Skill>
                           Strike Attack Power +5 (9) - Attack power +5 when equips hammer
                           Heart Break (19) - Damage and can stop the enemy
                           Gold Hammer (25) - Attack and steals gold at the same time
                           Drum Crash (32) - An attack works good against materialistic enemies
                           Strike Attack Power +10 (48) - Attack power +10 when equips hammer
                           Strike Critical Rate Up (59) - Critical Rate up when equips hammer
                           Mind Break (71) - An upgraded version of Heart Break
                           Strike Attack Power +25 (82) - Attack power +25 when equips hammer
                           Gold Rush (92) - Great damage and steals lots of gold from enemy
                           Devil Crash (100) - An attack works good against devil type enemy
                           <Yangus - Sickle Skill>
                           Sickle Attack Power +5 (12) - Attack power +5 when equips sickle
                           Robber Cut (22) - Attacks and sometimes steal items from an enemy
                           Sickle Weasel (32) - Attacks enemy with an air weasel sickle
                           Sickle Attack Power +10 (42) - Attack power +10 when equips sickle 
                           Sickle of Death (50) - Attack that can cause sudden death
                           Sickle Critical Rate Up (60) - Critical rate up when equips sickle
                           Sickle of Great Robber (70) - An upgraded version of Robber Cut
                           Sickle Attack Power +25 (80) - Attack power +25 when equips sickle
                           Sickle of Hades (90) - An attack that works best on zombie
                           Big Bang (100) - A great explosion attack that meant to destroy all
                           <Yangus - Bare Hands Skill>
                           Bare Hands Attack Power +5 (3) - Attack power +5 when equips no weapon
                           Bare Hands Speed +10 (7) - Speed +10 when equips no weapon
                           Justice Fist Thrust (12) - Charges and attack enemy with Justice Fist
                           Bare Hands Critical Rate Up (18) - Critical rate up when equips no weapon
                           Bare Hands Attack Power +20 (25) - Attack power +20 when equips no weapon
                           Thief Harvest (33) - Able to move around without fighting monsters
                           Hollow Break (42) - Air type attack against all enemies
                           Burst Rend Fist (60) - Could result in a 4 consecutive hits against enemy
                           Bare Hands Attack Power +45 (77) - Attack power +45 when equips no weapon
                           Rock Year (100) - Attack with big rock on to on all enemies
                           <Yangus - Humanity Skill>
                           Whistle (4) - Calls up enemies to battle on the map
                           Hoimi (10) - Heals around 30 HP of one ally
                           Nose of Thief (16) - Predicts the remaining number of nearby treasure boxes
                           Roar (22) - A special move that can stop a group of enemies
                           Mahoager (32) - Transfer 20 MPs to an ally
                           Skurt (42) - Raies party's defense
                           Suteteko Dance (55) - A special move that can stop all enemies
                           Behoimi (68) - Heals around 75 HP of one ally
                           Megazar (83) - Sarcrifice yourself to bring back all dead allies
                           Uncle Call (100) - Attacks all enemies with an army of uncles (Trode & others)
                           <Jessica - Short Sword Skill>
                           Short Sword Attack Power +5 (4) - Attack power +5 when equips short sword 
                           Poison Dagger (9) - Attack and can poison an enemy
                           Short Sword Attack Power +10 (15) - Attack power +10 when equips short sword 
                           Assassin Attack (22) - Attack and can cause sudden death to enemy
                           Can Equip Sword & Sword Attack Power +10 (30) - Can equip sword and Attack
                           power +10 when equips sword 
                           Short Sword & Sword Critical Rate Up (40) - Critical rate up when equips short
                           sword and sword
                           Short Sword & Sword Attack Power +20 (52) - Attack power +20 when equips short
                           sword and sword
                           Poison Sword (66) - An upgraded version of Poison Dagger
                           Short Sword & Sword Attack Power +30 (82-84) - Attack power +30 when equips
                           short sword and sword
                           Lightning Death (100) - A lightning fast powerful attack to kill the targets
                           <Jessica - Whip Skill>
                           Whip Attack Power +5 (5) - Attack power +5 when equips whip
                           Numb Strike (10) - Attack and can paralyze the target
                           Whip Attack Power +10 (16) - Attack power +10 when equips whip
                           Double Dragon Strike (23) - Can double attack a group of enemies
                           Lady Whip (32) - Absorb HPs from the hit enemy
                           Whip Attack Power +15 (43) - Attack power +15 when equips whip
                           Whip of Love (55) - Target enemy will be paralyzed
                           Whip Attack Power +25 (68) - Attack power +25 when equips whip
                           Queen Whip (80-83) - An upgraded version of Lady Whip
                           Earth Crawl Great Snake (100) - Changes whip into a snake to attack targets
                           <Jessica - Staff Skill>
                           Piolim (3) - Speed up the party's speed
                           Lukanan (7) - Decreases the defense of a group of enemies
                           Max MP +20 (13) - Max MP +20 when equips staff
                           Mahokanta (21) - Creates mirror that can reflect back magic
                           Magic Barrier (31) - Put up magic barrier to reduce damage from magic
                           Max MP +50 (44) - Max MP +50 when equips staff
                           Staff of Blessing (57) - Heals an ally
                           MP Auto Recover (70) - Recovers MP each turn when equips staff
                           Max MP +100 (84-85) - Max MP +100 when equips staff
                           Zaorik (100) - Fully revive an ally in 100% chances
                           <Jessica - Bare Hands Skill>
                           Bare Hands Attack Power +5 (5) - Attack power +5 when equips no weapon
                           Bare Hands Speed +10 (13) - Speed +10 when equips no weapon
                           Stone Tiny Stones (19) - Throw stones toward one group of enemies
                           Bare Hands Critical Rate Up (28) - Critical rate up when equips no weapon
                           Bare Hands Attack Power +20 (35) - Attack power +20 when equips no weapon
                           Moonsault (45) - Fly up high and attack all enemies
                           Evade Rate Up (52) - Evade rate up when equips no weapon
                           Hollow Break (68) - Air type attack against all enemies
                           Bare Hands Attack Power +35 (84-85) - Attack power +35 when equips no weapon
                           Madante (100) - Attack all enemies with full power
                           <Jessica - Sex Appeal Skill>
                           Throw Kiss (8) - Can cause the target to stop
                           Charm Rate Up (18) - Can charm enemy sometimes
                           Medapani (26) - Causes confusion to a group of enemies
                           Pahupahu (38) - Can cause stop to an enemy
                           Hip Attack (48) - A balanced strength attack against the target
                           Sexy Beam (54) - Can damage and cause confusion to the target
                           Lalihoma (68) - Causes a group of enemies to fall asleep
                           Charm Rate Up+ (78) - Can charm enemy at high rate
                           Pink Typhoon (87-89) - A sudden tornado attack against a group of enemies
                           Hustle Dance (100) - Heals the party with about 70 HPs
                           Begiragon - Big flash light type damage against a group of enemies
                           - Learns automatically after Liberarch event in the main game
                           Mahad - Big ice type damage against all enemies
                           - Learns automatically after Liberarch event in the main game
                           <Kukule - Sword Skill>
                           Sword Attack Power +5 (4) - Attack power +5 when equips sword
                           Flame Slash (9) - Sword attacks with fire power
                           Sword Attack Power +10 (15) - Attack power +10 when equips sword
                           Metal Slash (22) - Attacks metal type of enemies
                           Sword Attack Power +20 (30) - Attack power +20 when equips sword
                           Falcon Slash (40) - 2 Slashes sword attack
                           Sword Critical Rate Up (52) - Critical rate up when equips sword
                           Miracle Sword (66) - Damage the enemy and heal yourself
                           Sword Attack Power +25 (82) - Attack power +25 when equips sword
                           Gigo Spark (100) - A hell thunder attack against all enemies
                           <Kukule - Bow Skill>
                           Laliho Arrow (6) - Magical arrow that can cause sleep to an enemy
                           Fairy Arrow (18) - A special skill that can absorb MP from target
                           Needle Shot (25) - A magical arrow that can take down an enemy quickly
                           Bow Attack Power +10 (32) - Attack power +10 when equips bow
                           May Rain Strike (44) - Can cause consecutive strike on target
                           Bow Critical Rate Up (59) - Critical rate up when equips bow
                           Spiritual Arrow (66) - An upgraded version of Fairy Arrow
                           Bow Attack Power +25 (76) - Attack power +25 when equips bow
                           Shining Bow (88) - Uses light arrows to attack all enemies
                           Needle Rush (100) - An upgraded version of Needle Shot
                           <Kukule - Staff Skill>
                           Manusa (3) - Make a group of enemies to fall into illsusion
                           Mahoton (6) - Seal a group of enemies from using magic
                           Mahokanta (9) - Creates mirror that can reflect back magic
                           Mahotra (12) - Abosrb MPs from an enemy
                           Max MP +20 (28) - Max MP +20 when equips staff
                           Staff of Blessing (48) - Heals an ally
                           Zarakima (56) - Can cause sudden death to all enemies
                           Baikirt (65) - Nearly doubles an ally's attack power
                           Max MP +50 (83) - Max MP +50 when equips staff
                           MP Auto Recover (100) - Recovers MP each turn when equips staff
                           <Kukule - Band Hands Skill>
                           Bare Hands Attack Power +7 (7) - Attack power +7 when equips no weapon
                           Bare Hands Speed +10 (14) - Speed +10 when equips no weapon
                           Evade Rate Up (21) - Evade rate up when equips no weapon
                           Bare Hands Attack Power +15 (28) - Attack power +15 when equips no weapon
                           Justice Fist Thrust (35) - Charges and attack enemy with Justice Fist
                           Moonsault (42) - Fly up high and attack all enemies
                           Bare Hands Critical Rate Up (54) - Critical rate up when equips no weapon
                           Great Defense (68) - Greatly reduce damage
                           Bare Hands Attack Power +40 (82) - Attack power +40 when equips no weapon
                           Miracle Moon (100) - Attack all enemies and heals HPs
                           <Kukule - Charisma Skill>
                           Kiary (3) - Cures poison of one ally
                           Medapani (7) - Can cause confusion to a group of enemies
                           Sarcastic Laugh (13) - Lower one enemy's tension
                           Look of Angel (19) - Can paralyze an enemy with charms
                           Divine Spell (27) - Decreases a group of enemies' magical defense 
                           Pescatre (39) - Seals a group of enemies' dance for few turns
                           Cold Smile (52) - Lower a group of enemies' tension
                           Medapanima (66) - Can causes confusion to all enemies
                           Charming Look (83) - Attack all enemies with fearful yet charming look
                           Grand Cross (100) - A light cross attack against a group of enemies
                           Watch the opening scene and after Yangus done talking, you are free to move
                           around. Break the barrels if you want, then talk with Yangus. Afterward, you
                           will be engaged into your first battle in the game, against 3 Slime. Surely,
                           don't tell me that's hard. Yangus is controlled by the AI, so you can only
                           control yourself. However, you can change the Tactic for Yangus so you can
                           control him as well. The Tactic should be the last one: Meireisasero. After the
                           battle, another scene and staff credits kick in.
                           Afterward, Trode will promt you with a choice. Just pick yes and get it over
                           with. After that, you will be in control again. Speak with Yangus to get him
                           to join you. Your destination is the bar, so open up the map and you should
                           see a Beer Mug to the north of the town. That's the bar. But before that, take
                           some time and explore around the town. Once you are done, head to the bar. Get
                           near the guy that's near the Bartender. A scene will take place, after that,
                           speak with Luinelo. After that, head out the bar. Before anything, head to the
                           well at one of the corners, since the guy that was here before is gone, go
                           down and take the Leather Shield. And you might as well going to the church and
                           save your game. Now head down to the central area where your wagon is. Well,
                           just the villagers picking on the 'monster' Trode, hehe. During the scene,
                           Trdoe will promt you with another choice, again, pick yes and get it over with.
                           Yurima will end up inviting you to her house and her house is by the well which
                           was previously locked. Talk with Yurima that's taking a nap, and the man named
                           Luinelo will come in. At the end, Yurima will give out your next destination:
                           A cave to the south of the town. Now, exit out the town from the NW gate.
                           Trode will just send you back in to sleep for the night. In the next day, use
                           the south gate this time. This is one big area, if you want to explore around
                           and do some leveling, by all means, I got up to Level 3 for both characters.
                           Once you are done, follow the main road. At the intersection, do as the sign
                           indicates, so right. You will see a waterfall from a distant. As you got near,
                           you should see the entrance of the cave.
                           <Waterfall Cave>
                           Continue along the straight forward path, at the intersection, obtain the map
                           and go either way. If you open up the map, you can see both ways lead to the
                           same path. But take the right path anyway, that leads to treasure boxes. On
                           B2, continue along the path. Eventually, a monster will block your way. Pick
                           yes and it will step aside. If you speak with it again and pick yes, you get
                           to fight it. It has more HPs than most of the enemies you fought with til this
                           point, but it's not that hard if you heal your character. After the battle, go
                           along the path and at the intersection, go left for a treasure box or right to
                           continue down to B3. B3 is just one boss fight, so make sure your guys are
                           fully healed. Zaban isn't all that tough. My guys are at level 5, with some
                           healings, it went down eventually. If you want to play safe, level up a bit.
                           After the fight and scenes, you will obtain the Crystal Ball. Time to return
                           to Trapetta.
                           Return to Luinelo's house. Get near him and scene will take place. After the
                           night, walk down the stairs for another scene. Well, you got your next lead.
                           Speak with Luinelo and Yangus, then head out the town. It's south again. This
                           time, follow the main road as well, but at the sign, go left. Continue, and at
                           the next sign, go right. Cross the bridge, and follow the path after the
                           destroyed gate. Continue the path and at the intersection, go left to the near
                           Two kids named Maruk and Poruk will engage into a battle with you. But this
                           fight will end quickly. Your destination is the house to north during day time
                           and as usual, explore around before you do that. If you sleep at the inn, you
                           also get to see a scene with Trode doing something. Within the North Mansion,
                           explore the first floor then head up to the second floor. Explore around and
                           take the stairs in the NW room to the third level. Speak with this maid here
                           and a scene with a rat going into a rat hole will take place. Exmine the hole
                           and your pet will be in control, hehe. Go down the stairs and using the broom
                           as the path, get to the table. You will obtain Jessica's Note. Head back to the
                           hole. Looks like Jessica went to the East Tower. Now go back down and go to the
                           door that's being blocked by Maruk and Poruk. Keep talking to them and select
                           yes then yes 2 more times. Poruk will come along. So head out of town and go
                           left. At the intersection, continue to the left.
                           <Lizas Statue's Tower>
                           The door is locked but Poruk will open it. The method is rather simple, hehe.
                           Poruk will also head back. Head in and go up stairs. The right door is locked,
                           so take the left door. Go down and continue along the path. Enter the door and
                           you are outside again. Collect the map and open it up. You really have one way
                           so go left. Go up the stairs, and head into the furtherest door. The near door
                           is the previously locked door, so ignore for now. Go down the ladder. Break
                           some barrels and open the treasure box. Go up the ladder and up again. Enter
                           the door. You are outside again. Now continue the path and enter the center
                           door. Ok, within this room, you have 2 mechanism on the right and left wall.
                           What it does is flip you around to the other side of the wall. Use either one,
                           they both lead you to the same room. Now go up the stairs, use the left one
                           first. A barrel has a Power Seed. Back track and take the right one this time.
                           Then to the mechanism to the left and head up stairs. Continue along the path
                           and go up stairs. Use the first mechanism you come to and open the treasure
                           box. Back track and continue along the path. Go up stairs to the top level.
                           Examine the Statue. Jessica will show up and think you killed his brother
                           Sarbert. Sarbert's soul that lies within the Statue will explain that the one
                           that killed him was Dormagus. Afterward, attempt to leave and Jessica will
                           tell you to go back to the village.
                           Head to the Inn and talk with Poruk. Enter and spend the night for free. On the
                           next day, go back to the north house. Go up to the second floor and to the
                           right. Jessica is arguing with her mother Aroza and she ended up getting kicked
                           out from her house. Now leave Lizas Village. Remember that sign near the East
                           Tower. Go there but this time, go right. Continue along the path and you will
                           be at the next location.
                           <Optional - Jessica's Normal Outfit>
                           Since Jessica's room in Lizas is available. You can enter it now. This was the
                           room that was blocked by Maruk and Poruk, as well as the room where you control
                           your pet to move around to get Jessica's Note earlier. Move to the second level
                           and check out one of the closets. You will obtain Jessica's Normal Outfit.
                           <Port Link>
                           As usual, explore around before going to the destination which is the Light
                           House to south. Get near Jessica and a scene will triggers. Jessica will pick
                           you to come with her to get rid of the sea monster. Pick yes and get it over
                           with. Make sure you are ready and save your game. Then talk with Jessica again
                           to advance. Pick yes again and let's sail. You will end up fighting this giant
                           octopus called Oceanon. It's not a hard fight if you use Tension wisely. And
                           do remember that Tension affects healing magic like Hoimi as well. My guys were
                           at Level 11 when I beat him. After the battle, few more scenes. Once you gain
                           back control, take some time and check out the ship first. Then go back in the
                           town and prepare a bit. Shop and save your game, once you are done, back to
                           Jessica that's near the ship. Just pick yes and she will join the party. Yangus
                           will end up talking about how Yangus and the hero met. After, head inside the
                           cabin. Make your way to the last floor and talk with Trode. Remember the thingy
                           he was making all these time? This is it, he made it, the Renkingama (Alchemy
                           Pot). As you can see by the tutorial from Trode, you can mix two items together
                           to form another item. This option is under Sakusen in the menu by the way.
                           As usual, explore around and shop. Within the inn, a person will give you the
                           Iron Nail. If you combine this with a Bronze Knife, you will obtain the Thief
                           Key. This is a must get for Treasure Hunters, since this allows you to open the
                           locked treasure chests. And you just got 3 of these treasure chests in the main
                           area. Once you are done, exist out from the other door in the inn. Continue
                           along the road, and you will at the next destination.
                           <Maiella Abbey>
                           Go deep inside the church and you will see 2 guards by a door. Talk to either
                           one to trigger a scene. You can't enter so use the rear door first, once you
                           are outside, break some barrels. Some has a Tiny Medal. Now let's get out of
                           this place. This time, use the other road, so go left. At the intersection,
                           as the sign indicates, go right to Dony.
                           Again, explore around before you go to the bar. Within the bar, the person you
                           want to talk with is the silver hair man, Kukule. After all that riot, Kukule
                           will take you outside and give Jessica a ring. Time to return to the Abbey.
                           <Maiella Abbey>
                           Back to the 2 guards. You are free to pass now. Enter the door and check out
                           the nearest room to the right. A barrel has a Tiny Medal. Then enter the door
                           near where you entered this place. That path will lead to the basement. Move
                           along and enter the door. Move a bit and you will get a scene between Marcello
                           and Kukule. Afterward, go back up and enter the center door down the hall. And
                           enter back in. This will trigger a scene with Kukule. Pick yes but the path
                           to the Director is blocked by 2 guards, so we will need to find another path.
                           Now exit out the Abbey, as you were to head to Dony. So it's the left exit.
                           But instead of going to Dony, go left and move down the path along the river.
                           On the path, you can also fight a "Lonely Joe". At the end of the path, you
                           will enter the ruin.
                           <Old Abbey Ruin>
                           Examine the Stone Monument. Do pick yes to use Kukule's Ring. This will open
                           up the secret path. Enter the ruin. Make your way down stairs. Continue along
                           the way and at the corner, check out those two Treasure Chests. The left one
                           is a Man Eater Chest. The other Treasure Chest is the Map of this ruin. At
                           this point, you can go north or right. Go right and take the ladder down.
                           Read some book and learn a new recipe for your Renkigama. Continue along the
                           path and there will be two rooms. One has a barrel that got another Tiny Medal
                           and another one got a Treasure Chest. Within the room that got the Treasure
                           Chest, use one of the doors that's near. Continue along and go down the stairs.
                           At B4, use the object to make your way across. Continue and open the door. You
                           should see this on screen monster. Talk with it and it's fight time. Ghost of
                           Grief can summon and has all party attack, heal and Tension then attack. Just
                           watch out your HPs when he uses Begirama. After the battle, continue your way
                           to the left. At the end, take the ladder up. You can back in the Abbey. Check
                           out the near barrels, one of them has a Tiny Medal. Go around and enter the
                           door. Then go up the stairs. Dormagus will quickly disappear and you should
                           now talk with the Director that's sleeping currently. Marcello thinks you
                           are some sort of assasin, and you all getting locked up, including that Trode.
                           In the jail, talk with everyone and move around. This will trigger another
                           scene. Kukule will come to the rescue. Examine that 'Torture' chamber that
                           Kukule threw Trode in and pick yes. Once you gain control, exit out. Now time
                           to get back to Director Odilo. After you cross the fire bridge, Kukule will
                           show up. The bridge will collapse, you four will break the door by force. At
                           the end, talk with the wounded soldier and Kukule. Then select yes to go up
                           to the second level. Dormagus will attempt to kill Director Odilo and Trode
                           shows up. Looks like these two indeed have a past. It seems Dormagus has
                           gotten Trode's original body and the princess from Trode, as well as Trode's
                           castle. Doukeshi (Clown) Dormagus will end up killing Director Odilo when Odilo
                           tries to protect Trode. After the funeral, exit out the room and enter the door
                           with 2 guards. Marcello will give you the World Map. Now let's leave the Abbey.
                           Kukule is standing by the exit and he will join the party. Your next stop is
                           Askanta. Remember the intersection near Dony? This time, go left and prepare
                           for a LONG way.
                           <Riverside Church>
                           You will be at this place while on the way to Askanta. One house has a barrel
                           that got another Tiny Medal. The other house is a Church and Inn. Do use that
                           if you want.
                           After a long way, you are finally here. Explore around and shop. When you are
                           done, make sure it's at night, enter the castle and head to Floor 4. King
                           Pavan is here, so talk with him. Looks like Queen Sissel died 2 years ago.
                           Anyway, go down stairs and Kira will show up. Now let's go meet Kira's
                           grandmother, so leave Askanta. A scene with Trode will take place. Now get to
                           the Riverside house that's near the Riverside church. The old woman here is
                           obviously Kira's grandmother. She will talk about this Mysterious Hill that
                           appears on a Full Moon. Now exit out the house and go behind the house. Now
                           go down the hill and continue along the path to the right. After a long run,
                           you will enter a cave.
                           <Hill of Desire>
                           Continue to north. At the first intersection, go left then right for a Treasure
                           Chest. Back track and go right at the first intersection. At the next stop,
                           go right. Go up stairs. Your destination is the top of the mountain. However,
                           do take some time to explore around. The map of this place can be found within
                           the well. At the top, wait and watch. See the shadow of the window? It's
                           reaching out to the wall. Once it's there, a scene will trigger and examine the
                           door. Continue the path and enter the door. Ishumauri will introduce himself
                           and talk to him after. You are inside the Moon World by the way. Ishumauri will
                           come with you. Let's get back to King Pavan.
                           Take some time and enjoy this scene. It's quite emotional. The next day, no
                           more moaning, instead, a feast. Life goes on, let the one you love live in your
                           heart, right? During the feast, head out Askanta. After the scene with Trode,
                           let's head to the next destination: Palmid. It's south of Askanta. Just open up
                           the World Map and check. You should see a path to south directly below Askanta.
                           If you still can't find it, get the instruction booklet that comes with the
                           game. It has a World Map. Although it only got few names written on it, but
                           Palmid is there. There should be a little Inn and Church on the way. Then next,
                           you should see another house with a man standing on top. Talk to him and try
                           to leave. Talk to Mory again, and pick yes. He will give you 3 Memo and to kill
                           3 different monsters. Now leave this weirdo alone, and continue to Palmid.
                           Your destination is the Informer's House then the Bar yet again, so explore
                           around before you go there. The Informer's House is access from the roof. First
                           of all, make your way to the SE corner and go up to the roof. Make your way
                           around then go down stairs. A scene with Yangus will take place. There are two
                           bars in this place, go to the north one and talk with Trode. Then head out.
                           Princess Mytia (the horse) will be gone. Now head to the SW house, that's near
                           the Scout Spot. You will find the thief and now head to the south bar. Pay the
                           man in front. Talk to the Bartender there and enter the room behind the
                           counter. Talk with the man here and it seems a female thief called Gerda has
                           the horse right now. Let's exit out the bar and out of Palmid, toward SW
                           <Optional - Jessica's Dancer Outit>
                           In Palmid, at the Armor Shop, you can buy the Dancer Outfit for Jessica. It
                           costs around 1300 Gold. This is another must get for Jessica fans.
                           <Gerda's Place>
                           Talk with the guard in front of the house. Then enter the house. Talk with the
                           female there. Gerda will end asking you to head north and get the Venus' Tear.
                           Well, go north. There should stairs going down and a door in north.
                           <Swordsman Statue Cave>
                           Within the dungeon, go north to trigger a scene. Then after, go left and go
                           along the path. Take the stairs down and continue along. Don't go in the first
                           door you see, instead, continue and explore around. At the intersection, go
                           up and you have 3 rooms. One is locked, the other two got Treasure Chests. One
                           of them is a Man Eater Chest. Some barrel also got another Tiny Medal. Once you
                           are done, back track and go right. You should see a door and a block of the
                           floor is empty. Touch the door if you want, but it's a trap. You will end up
                           one level lower. There is also a Treasure Chest here. Anyway, ignore the first
                           door and open the second door that's near. Continue down and you get see a
                           Statue blocking the way. Pull it out a bit and continue down. At the first
                           intersection, go right for some barrel with Tiny Medal. Then back track and go
                           to the left. Another Statue here, it's pretty obviously that where you should
                           pull it. Cross the bridge and continue. Enter the door and another puzzle.
                           Ok, use First Person view and check the ceiling, see that opening? Have the
                           Statue align to that spot horizontally and vertically. And voila, you are up
                           there and just one step to the Venus Tear. We got a boss fight up ahead, and
                           it uses bad effects a lot. Bring some items that can cure confusion and sleep,
                           some Amor Water, you should be fine. Anyway, open up the big chest and a fight
                           with 'Trap Box'. I have the hero and Yangus do Hi Tension while Jessica and
                           Kukule heal. After the battle, you will obtain the Venus Tear.
                           <Gerda's Place>
                           Back to Gerda, looks like she doesn't want to return the horse even though she
                           has the Venus' Tear now... But when Yangus begs, she returns the horse. Exit
                           out and let's go back to Palmid now the horse is back to us.
                           Back to the Informer's House. Danna will tell you that Dormagus has went to the
                           west. The problem is, how do you get to the west? He talks about this ancient
                           old Magic Ship at west of Port Link. Let's get out of Palmid and to west of
                           Port Link. There should be a small house on the way, as well as a well. Rest
                           and save your game in the house. Continue to the west, eventually you will see
                           a big ship. As you get near, a scene will trigger. Trode will point out his
                           castle on the map to you. So your next stop is Trodern Castle which is to the
                           north. There is a hollow passage to the west, use that to get to north.
                           <Trodern Castle>
                           If you try to open up the gate, you won't be able to. For few scenes, Trode
                           will start some flash back. Take some time to explore the castle. The library
                           you want to go is on Floor 1. You can check out the books. Some got great
                           recipe for Renkingama. Anyway, at Trode's throne, his minister is sitting on
                           it, but why? If you go to the room that previous sealed that Legendary Magical
                           Staff, more scene with Trode. Back to the library, to advance, read the book
                           at the NW corner. The gate to the Moon World will show up again, enter. Talk
                           with Ishumauri. At the end, his harp broke and we need to find this Moon Shadow
                           Harp. Let's get back to King Pavan.
                           He will take you to the secret treasure room. But everything is gone. Go in
                           that hole in the wall. At the first intersection, go right. At the next one,
                           go straight up. Continue the path to outside. Now go north.
                           <Mogra's Hideout>
                           Continue through the cave. At the intersection, go right. Collect the map and
                           advance. At B2, doesn't matter which way you go, they lead to the same place.
                           At B3, continue along the path and meet this big mole. Talk with it and pick
                           yes for a funny scene. Once you got enough, pick no. Then time for another boss
                           fight. This guy likes to confuse and paralyze your guys, so have a healer or
                           two to heal those bad effects. Concentrate on Don Mogura, the other ones, you
                           can ignore or use Boomerang so you can hit Don Mogura as well. Afterward, you
                           will get the Moon Shadow Harp. Let's get back to Ishumauri in the Moon World.
                           At the end, you'll be sailing. Well, if you open up the map, you will quickly
                           see this little island. Let's go there.
                           <Quick Update>
                           By the way, your Renkingama should have been powered up by now. It's now
                           Dai Renkingama (Great Alchemy Pot). You can combine 3 items now.
                           <Medal Princess' Castle>
                           The enemies on this island are pretty tough, watch out for your HPs. Enter the
                           house. There is an Item Shop and a Bank, as well as some barrel with another
                           Tiny Medal. Now head up to the second floor. Enter the room from either door
                           and get close to the King and Priness. Afterward, return to the first floor.
                           You can now trade your Tiny Medal to get items from Medal Princess. You will
                           need 28 Tiny Medals, then 36, then 45, then 52, then 60, then 68, then 75,
                           then 83, then 90, then 99 and finally, 110. Here is the prize list:
                           28 - Net Tights
                           36 - Stylish Vest
                           45 - Staff of Divine Punishment
                           52 - Gold Bar
                           60 - Falling Star Bangle
                           68 - Miracle Sword
                           75 - Mysterious Armor
                           83 - Orihalcon
                           90 - Metal King Helm
                           99 - Dangerous Bustie
                           110 - Metal Ball of Destruction
                           ~ The West ~
                           Now let's get to the Western Continent, starting from the north tip of that
                           continent. There should a little church and inn. Now exit out and follow the
                           main road to south.
                           Your next stop is the Inn, so explore around before you go there. On the second
                           floor of the Inn, move down the hall and a scene will trigger. Looks like the
                           guy named Gearing that you been hearing from this town is dead. Seems to be
                           killed by a Clown... Fogh and Yukke went out for revenge. Now head down to the
                           basement of the inn, which is the bar. Speak with Bartender Master. Looks like
                           Fogh and Yukke went to the Northern Island Ruin. The exact location on the map
                           is actually NW. As you part your ship, you should see couple more people by
                           the shore with their ship. Talk to them if you want to. When you are done, go
                           <Darkness Ruin>
                           Within that dark aura town, you will see Dormagus enters the entrance. You can
                           try to enter but it's just plain darkness, you can't see ahead. As you run
                           around, you will hear Dormagus' laughing and you will be taken outside. Talk
                           with the trio outside, and learn about the Magical Mirror from the Royal Family
                           of Southern Beak. Southern Beak is about SE of Bergalak.
                           <Lapan House>
                           Just about SE of Bergalak. Talk with Carracci by the door. This guy will ask
                           you 3 questions. Although the questions and answers are always the same, but he
                           will put the answers in different order each time. As long as you put the
                           animal as top priority before answering each question, there shouldn't be any
                           difficulty. After, Carracci will let you in. Within the house, talk with Lapan.
                           listen to what he has to say and he will end up giving you the Deep Sleep
                           Power. Now head out, talk with Carracci to ride the Killer Panther. Continue to
                           the east of the World Map. This is the tricky part. Your next location is just
                           a bit to east of Lapan House, pass the lake. Just open up the map and check the
                           east of Lapan House, see that reverse 'U' shape area? This is where you should
                           be. The second tricky part is the tree and special light blue Killer Pather
                           called Baumlen won't appear unless the time is about morning... What you can
                           do is, wake up at the inn at night, ride the Killer Pather from Lapan House to
                           this location, then wait at the center, where stones forming a circle. As time
                           goes, the stones formed circle will have a tree and a light blue Killer Pather
                           will also walking around. Talk with Baumlen and make sure you use the Deep
                           Sleep Power on it. Now head back to Lapan. He will give you the Baumlen Bell.
                           With this, you can call up Killer Panther to the map. Greater speed than the
                           usual running, but still get random encounter. Now continue to SE. You should
                           see a Camp spot. You can buy stuff but they are expensive. The guy in the tent
                           will give you a recipe. Afterward, continue to east.
                           <Southern Beak>
                           As you get near, a scene will trigger. Ah, this is the country with Prince
                           Chagos, the one that Princess Mytia supposed to get maried to. Anyway, enter
                           the town. Next stop is the castle and meet with the King. Do whatever you want
                           to do before going there. King Clavius will end up getting you to get Prince
                           Chagos. The Prince is at 3F, west area. But he won't open the door. Now head
                           up to 4F and to the SW round room. Break the barrels and examine the cracked
                           spot of the wall. Your pet is in action yet again. Examine the hole and now,
                           this is what you have to do? See the other lizard around? Chase it so it drops
                           down that hole. After the Prince ran out of the room, move your pet back out of
                           the hole. Once you are back in controlling the hero, let's get back to King
                           Clavius. After a scene, leave the town. Chagos will end up giving you the
                           Lizard Powder. Now go east.
                           <Royal Family's Mountain>
                           Talk with the man by the house and one of the kids around. Rest inside the
                           house if you want. When you're done, head into the mountain. Just don't forget
                           to use the Lizard Power before entering. Ok, we are here for the Argo Lizard.
                           Walk by using the D-Pad. Running will scare them away. You have to defeat them
                           once you got near them. Prince Chagos will also help out in battle. But he is
                           so weak, good thing that he isn't a target. Sooner or later, he will just run
                           off. After the battle, you will obtain Argon Heart. Now head north and you
                           should be able to see another Argo Lizard but it's sleeping. Crossing the wood
                           bridge, pick up a Joro Fruit. With the fruit, get near the Lizard and throw it.
                           That will wake it up and jump toward you. Kill it and let's get the third one.
                           Go east all the way, and to the right to cross the stone bridge. This will
                           trigger another scene where the third Argo Lizard shows up. Continue the path
                           and pick up a Joro Fruit. Throw it off from the bridge, near the Lizard. It
                           will jump down. Now head down and when you are near, walk close to it. Defeat
                           it and the party will spend a night here. The next day, once you gain control,
                           run down and fight the 'Argo Great' on the way. Even though this is a bigger
                           size one, it isn't all that hard. Hi Tension, heal and attack. Everyone should
                           be able to heal, and at least one person can revive. Yangus and the hero are
                           my main attackers, Kukule and Jessica are the healers. If you got Rukani and
                           Skurt, that's great. Keep using that if you don't need to heal. Afterward, go
                           back to Southern Beak.
                           <Southern Beak>
                           You can buy some goodies here, but they are expensive, hopefully you have lots
                           of Gold. Once you are done, go up the east hill. You will find the Prince. This
                           guy is just helpless. He got a fake one and all these are saw by King Clavius.
                           Enter the castle and go to King Clavius. After the scene, talk with the King
                           by the windows. Now go TO 4F East. Open the previously locked door to obtain
                           some goodies, most importantly, the Magical Mirror that we are here for in the
                           first place. Exit out the room and a scene will take place. Looks like the
                           Mirror itself needs magical power first. Looks like some man to west will be
                           able to solve this problem. So leave this town and go east. By the left of the
                           camp, there should be a small path. Take that road. Eventually, you will be
                           there. However, he's not home. So continue further with that road. Eventually,
                           you will meet him. Princess Mytia will finally return to normal, well, for some
                           time. Talk with Mytia and drink the water. Anyway, after the scene, back to the
                           house of that Magician. He will tell you that the real name of this mirror is
                           called the Sun Mirror. To get the power back, we will need the light from this
                           Water Dragon. You probably fought it before. Bring the Sun Mirror to you, and
                           use it in battle. Now it's just wait for Water Dragon to use the attack. So,
                           wander around the sea and wait for the random encounter with the Water Dragon.
                           If you sail near the sea-side church up north of this continent, go SE. You'll
                           pass under a bridge (with a town called Liberarch in the middle) and you should
                           encounter the Water Dragon. If you still don't know the location, you could
                           also sail from the Medal Princess' Island and go west, as you did before to
                           get to this western continent. When you encount the Water Dragon, starts up the
                           battle using the Sun Mirror. Now wait til it uses Gigo Flash. While waiting,
                           might as well build up your Tension. Once it uses it, finish the Water Dragon.
                           You should now have the Magical Mirror into its original name and form, Sun
                           Mirror. Time to go to Darkness Ruin.
                           <Special Recommendation>
                           Before going into the Darkness Ruin, let's make an all powerful Sword. The
                           recipe is: Zombie Killer + Amulet's Holy Seal = Zombie Buster. It has Attack
                           Power of 65, a very strong sword at this point of the game. You probably have
                           a Zombie Killer right now, bought from Southern Beak Plaza. As for the Amulet's
                           Holy Seal, you need to combine Tattoo of Anger, Holy Water and Golden Rosario.
                           <Darkness Ruin>
                           Head to the center structure, see how a round shape thingy would there? Well,
                           let's use the Sun Mirror. Doing so will take away the Darkness Barrier. At this
                           point, you should know the boss of this place will definitely be Dormagus. Make
                           sure you are prepared. Be around Level 27 for your party, and with the Zombie
                           Buster if you took my recommendation, you won't have much problem. The thing
                           is, Dormagus uses magic and pretty darn good at it, if you got anything that
                           raise up magic defense, by all means, prepare those. You have to fight him two
                           times, just so you know. Also, MPs might cause a problem, so don't just stock
                           your characters with only healing items, but also MP healing ones. Anyway,
                           enough with the spoilers, let's head in the ruin. You have two doors: One to
                           east and one to west. Take the east one and get the map at the end. Now go for
                           the west door. Hit the switch at the end, this will raise up the platform. Now
                           back track and go north. Enter the NE door. Continue the way and enter another
                           door. Go down stairs and take the near stairs. Hit the switch and back track.
                           Pass the just lowered path, ignore the stairs that's near for now. Head east
                           and you should find another switch. Now take the stairs, cross the just raised
                           path. Continue the path and eventually, you will get to another switch. Raise
                           it, this will block the way ahead, so back track all the way and take the
                           stairs at west. At the end, take the two Treasure Chests. Now back to the last
                           switch you pressed, press it again to lower down. Forget the stairs that's near
                           for now. Continue to north and take the stairs up. Hit the switch and back
                           track. Take the stairs from before now, hit another switch. Back track and go
                           north again and lower the switch. Now you can go east to the next area. In this
                           area, which is B2, open up the map and check things around. The right path near
                           is obviously a dead end, so don't bother. Go west instead. One of the boxes
                           here is also Mimick which is just a stronger version of Man Eater Box. At B3,
                           a little puzzle. Two statues on left and right. Two buttons near them, blue
                           one is go right, red is go left. The statue will start moving once you step on
                           either button but stop if you step away. The solution is, point one point at
                           one of the bird's wing, the other point at the other wing of the bird. Once
                           you have done so, the path will lower. Go down and there is a little opening
                           to the right, basically, these water here will heal your HP and MP to full. If
                           you have Yangus' 'Whistle', you can train here, very good spot. At B4, before
                           you enter the door. Make sure you are prepared, really. Otherwise, Dormagus
                           will beat you pretty bad. At the beginning, he will multiply himself. I just
                           focus on the middle one. Once the middle one is out, the other two are nothing.
                           On the second battle, this time, it's just him in his transformed body, but
                           still can do two things in his turn. If you won the previous battle with not
                           much trouble, then this one is easier. He can dispell Tension so don't bother
                           with them. Well, you can try your luck. I have my hero attack with Zombie
                           Zombie Buster and sword skills, Yangus do the similar thing, Jessica to cast
                           support magic, and offensive if she doesn't need to do so or heal. Kukule is
                           similar here, attack or heal, full party heal. After the battle, Dormagus will
                           blow up and died into a pile of sand... However, this is not the end. Jessica
                           did pick up the Legendary Magical Staff...
                           <Southern Beak>
                           Exit out the Inn. Save your game, buy some stuff, you did just went through
                           some tough battles afterall. Once you are done. Let's go north of Southern
                           Not much freedom at this point, the villagers block pretty much everywhere,
                           except this one house. So, enter the house. Explore around the first floor to
                           gather some items. Afterward, go up to Floor 2, and enter the door to the
                           right. A scene will triggers. Evil Jessica will end up leaving upon your
                           entrance. Afterward, talk with Howard. Then head to Kranbartol's House. Now
                           head out of the house. The house you want is directly below the fountain near
                           Howard's House. So make your way around the town and enter the house. He will
                           tell you his father is at some tower up north and you will get the Stone Sword
                           from him. This will be needed to open the door of the tower. Do whatever you
                           need to do here, to go out of town by the north entrance. Continue to east.
                           <Rydon's Tower>
                           Use the Stone Sword to open the door. Obtain the map and go up. Enter the door
                           and in this area, walk to the north path. The bridge will lower but you can
                           still walk. Once you pass middle of the bridge, the other side lowers while
                           the side that previously lowered down will rise up. In this area, go right and
                           take the stairs up. Before you do anything with the statue, go right and hit
                           the swtich. Now push the statue up a bit to cause the bridge go down. Go down
                           and walk on the bridge. You will be on an upper level. Take the stairs up and
                           up. Walk on the bridge and it will lower. Continue to walk up and cause the
                           other side go down. Now take the stairs here and push the statue up again to
                           make the bridge go down. Go down stairs and walk on the bridge. Now take the
                           stairs down from the right. Ignore the near stairs and bridge first, go right
                           and hit the switch. Now go down stairs, push the statue left a bit to match
                           up with the floor. This will make the statue go up. Now take the statue to the
                           left of the red bridge to match up with the floor square. Go down and walk up
                           the red bridge. And then take the ladder up. You will see Rydon going up. There
                           are 3 stairs to go up, one to east, two to west. We will go with the further
                           west one first. Push the statue to up a bit to lower the bridge. Go down and
                           talk up this just lowered bridge to get to a Treasure Chest. Now go back down
                           and take the stairs that's near (so it's the right west one this time), walk
                           on the bridge to make it go down. Now push the statue out of the square block
                           on the floor. Go around and up the bridge. Continue to make your way up to the
                           next floor. Take the ladder to the top of the tower. Talk with Rydon here.
                           Still not much on 'Kran Spinel' yet, but he did spoke of the ancestor Lizas.
                           Well, to next location.
                           <East Tower of Lizas - Lizas Statue's Tower>
                           You were here before, don't tell me you don't know the way. Make your way to
                           the top room with the Statue and when you try to leave, a scene will trigger.
                           As for this point, we hear the Seven Sages for the first time. The blood of
                           The Sage has been passing down to the Kranbartol family, and right now, the
                           Arbart family (Jessica's family). Jessica is basically the last one since her
                           brother died. The eyes of Lizas' statue will drop, examine it to obtain Kran
                           Spinel. We got what Howard wants, let's go back.
                           Howard is just outside his house. Get close to him to trigger a scene. After,
                           go inside the house, to second floor. Talk with Howard. Pick yes and yes, then
                           go down the secret room. Collect the items and read the books. You will obtain
                           the book called World Barrier Full Volume. As you go up stairs, looks like Evil
                           Jessica is back. Give the book to Howard and he will heal you fully. Then get
                           out of the house, then head to the fountain that's near. You will be fighting
                           'Cursed Jessica'. She attacks 2 time per turn. Mostly magic then full party
                           sleep spell. She can also summon out Shadows to help her. But they are easy to
                           take out. Try to take out 2 then focus back on Cursed Jessica. It's easier than
                           fighting Dormagus. It takes more time because you can't really use much Tension
                           since she will just put you into sleep. Focus on special and magic, have at
                           least some one to heal each turn. I think Jessica can summon up to 6 Shadows,
                           3 on each side. I just take care of four, 2 on each side. I think she might
                           regenerate if you destroy all 3 on one side. After the battle, Howard will come
                           to help. Jessica's Legendary Magical Staff got knocked down, she goes back to
                           normal. When Howard promt you with a choice, pick no. Even if you pick yes and
                           try to finishing off Jessica, Trode won't let you. And the Legendary Magical
                           Staff is gone, so is Leopard. Jessica will join back the party and she talks
                           about the one that controlled over her was Darkness God - Lapthone. Looks like
                           this Lapthone has a thing to kill the descendant of the Seven Sages but that's
                           no surprise because the Seven Sages sealed Lapthone's Soul. Looks like all the
                           important person that have been killed by the Legendary Magical Staff are the
                           descendant of the Seven Sages. Now let's look for the Legendary Magical Staff.
                           Now go to Howard's house. He's in a room on Floor 1. Then attempt to head out.
                           A little scene will trigger then head out. Leopard that has the staff attacks
                           Cers, but when you show up, it ran away. Now go talk to Cers. Well, Sage Kupas'
                           descendant is dead. When Howard promt you with a choice, pick yes. Jessica will
                           learn two new spells: Begiragon and Mahyad. And we are off to find the Leopard.
                           We are going north again. There is an Inn and Church on the way. Once you are
                           done, continue to north. Enter the Tunnel and continue to north for a scene.
                           <Optional - Jessica's Magical Bikini>
                           At Liberarch Armor shop, you can buy Magical Bikini for Jessica for 13800 G.
                           This is another must get for Jessica fans.
                           <Medy's House>
                           Out of the tunnel and it's a heavy snow storm outside. Mid way through, another
                           scene. You will end up in a house. Head up stairs and talk with everyone. At
                           the end, you will obtain Medy's Bag for this person named Grad.
                           As you got near Oknis, more scene. Explore around and when you are done, go
                           outside from the door at the bar. Enter the center house, go down stairs and
                           explore around. Talk around with people to find out he went to the Medicine
                           Garden to NW.
                           *Wondering why you can't buy Armor/Weapon here? Armor guy is day shift and the
                           Weapon guy is night shift. And finally, at the Weapon shop, you can buy a
                           Dragon Killer, a bit more powerful than the current Zombie Buster.
                           <Medicine Garden Cave>
                           Make your way down, there is a way to left and right. Take the left to get the
                           map of this area. A note here, the Blizzard enemy here can sudden death your
                           guy, so make sure you got the MP and the guy to revive, or items. Open up the
                           map and the stairs to B2 is to NE. The path is pretty icy, so walk. On B2, open
                           up the map again. The stairs near gets you to 2 treasure chest. Once you are
                           done, go to the SW stairs. On B3, at the intersection, go left, icicles will
                           just fall down and block the path. Now go right, and continue to the stairs.
                           On B4, go right at the intersection. When you get pass an area where icicles
                           dropping down, wander around horizontally, that makes couple more drop down
                           and form a path. Continue along and cross that newly formed path. Continue your
                           way on, get close to the icicles to the right, that will trigger a scene. Pick
                           yes two times and you will be controlling your pet again. Make your way down
                           and another icicle will drop down. Now return. once you gain control, cross
                           that new formed path, examine the man there. Well well, this is Grad. Use the
                           bag from Medy on him. Then return to Oknis with him. As you leave the cave,
                           a bunch of wolves appear. You will end up fight 'Dozen Wolfen', yup, 8 of them
                           so don't bother going after them one by one, use all enemy attack magic, whip
                           and boomerang. After the battle, turns out the wolves are also controlled by
                           Lapthone's heart, he thought Grad is another descendant but Grad isn't. So the
                           wolves just left.
                           Once you are back, another scene. Now go down stairs and to the house under the
                           item shop. Go up and talk with the item shop owner. Now to his house. There is
                           a fat guy near his house, so it's easy to spot. After the scene, time to get
                           to Medy.
                           <Medy's House>
                           Well, we got more 'Dozen Wolfen' to fight. Then head down stairs, the further
                           room has more Dozen Wolfen then to the near room by the stairs. Now het out of
                           the house, head to the back path behind the house. As you get near, another
                           scene, turns out Medy can put up a barrier. Looks like she is the descendant.
                           Talk with Medy and the dog, then examine the stones around. For now, we hear
                           this God Bird - Lettice and the legend. Then talk with Medy again. Now go out
                           and see the house has been burned down. Leopard with the staff also got Grad
                           somehow. Before Medy gives in, she givs you the 'Final Key'. Her son gets saved
                           but Medy will die. Leopard will leave and you will fight more 'Dozen Wolfen'.
                           This time, it's 8 of them again. After the battle, more scene. Looks like the
                           Leopard went east. The Pope is to east, could he be another descendant? Your
                           next location is the island east of Oknis. If you open up the map, you can
                           easily spot it.
                           <Optional - Dragon Bone's Labyrinth>
                           This quest seems to have a time limit. You should do it as soon as you can,
                           after the events in Oknis. Now go back to Bergalak. Enter the NW house. Yukke
                           and Fogh here seem to be arguing about who to be the successor of Gearing.
                           They want a bodyguard, so you have to pick one. I don't think it matters who
                           you pick.
                           The location is to south of the western continent, way south of Bergalak.
                           This area is a desert and there is a church, as well as a well. The church
                           is NW while the well is NE.
                           The entrance to the dungeon is the middle of the desert, the mouth of the
                           dragon head bone. Anyway, within the dungeon, collect the map of this
                           dungeon. Open up the map and see there are two ways. Upper one leads you
                           to a treasure chest. When you are done, take the lower one. On B1, just one
                           way, easy enough. In the next area of B1, we got 5 paths. The NE corner is
                           the one to advance, take some time to explore around before that. In the
                           last area, the Trial Room, you will meet Fogh being attacked and Yukke will
                           eventually try to help. Then it's bosses fight for you. This can be a tough
                           fight, depends on when you take this quest. It's around the same difficulty
                           as Dormagus from before. Afterward, you will eventually get 600 coins. The
                           Casino will also opens in Bergalak.
                           <Savella Cathedral>
                           Explore around as usual, talk with people to gather information. Once you are
                           done, take the path behind the cathedral. Enter the house to meet with Marcello
                           whom is the one that gave you the World Map. After the talk, head out for a
                           scene. At night, one of the villagers will talk about a cave to east, under a
                           bridge. It's said that that's Great Pirate - Captain Crow's hideout. Let's get
                           to this cave then. First of all, know the location of Trapetta and Lizas on the
                           World Map. The bridge we are talking about is a bit west of Lizas and
                           technically speaking, NE of Trapetta. If you can't see this, get the booklet
                           that comes with the game, check out the World Map page. Check west of Lizas,
                           you have to see this bridge. Once you got the location, there is a cave just
                           under the bridge, well, that's our next stop.
                           <Pirate's Cave>
                           Go left and enter the door for some barrels to break. Then to the right, break
                           the barrels and open the door. A scene will quickly trigger and Gerda shows up
                           again. You do remember her, right? The one that got Princess Mytia (horse) and
                           you got the Venus' Tear for her to get Mytia back? Anyway, continue into the
                           room and take the stairs down. The first door you come has a map of this area.
                           After you pick that up, continue down the path and enter the door. Talk with
                           Gerda if you want, after, examine the steering wheel to north, this will reveal
                           a secret path. Gerda will quickly go in, follow. On B2, two stairs: One to east
                           and one to south. Take the east one and continue along the path. Eventually,
                           you will meet up with Gerda again. Continue and go around to west. Turn the
                           handle here and Gerda willl show up just near you, pass the fence. Now go back
                           to B2 and take the south stairs (actually ladder) this time. Exit out and enter
                           the next door. Continue along the way and enter the door. Gerda thinks she has
                           won but Captain Crow will show up by the Treasure Chest. Time for another boss
                           fight. Captain Crow attacks 2 times per turn, and he loves to Tension. If he
                           does, have 2 person defend or build up defend, the other 2 can Tension as well.
                           He likes to charge up to 100, then cancel yours and then release an all party
                           attack, deals pretty big damage. What you should do is, release your Tension
                           while he reaches 100, heal if you need to, then the he's at 100 Tension, defend
                           and if you not fast enough, use the magic 'Piolim' to speed up. Eventually, you
                           would defeat him. Open the treasure chest after the battle, you will obtain the
                           Sea Map of Light. Now, use the Sea Map of Light. See the white line? Use the
                           ship and go there now. The exact location is the north end of this white line.
                           Once you got near, a scene will trigger, now just follow the light path. At the
                           end, the ship will go through mountain and to the inside of Lettice's Island.
                           From your current location, head SE.
                           Explore around, shop and then head to the north house. Talk with the village
                           Chief and leave the village. Now head to west of the village, just about the
                           center of this island. Around the west rock of the village, there should be a
                           shadow around, of some bird, follow it all the way. Eventually, a scene will
                           triggers, a portal will appear. Enter it. Now head east to Dark Letitia.
                           <Dark Letitia>
                           Upon entering the village, a scene will triggers. Then take some time to check
                           out the village, once again. You will get new items, however. Now talk to the
                           Chief again. Select yes when he promts you with a choice, this will tell you
                           the location of the bird. Don't forget to save your game and now exit out the
                           village. Now head west of the village, still around the west rock, same place
                           where you see the shadow from before. It's a hill to the west of the rock near
                           the village. The location has a door like that's formed by rocks. Anyway, the
                           bird will show up and you will end up fighting Lettice. She attacks 2 times per
                           turn and man, that's about 200 per hit. She can dispell Tension as well, so do
                           not bother with that. Overall, quite an easy fight if you can heal a lot on
                           individuals. Her all party magic attack ain't as strong as her physical attack
                           so that can be easily healed with a Behomala. After the battle, Lettice wants
                           you to get back her egg from this demon called Gemon. So pick yes 2 times and
                           Lettice will take you there.
                           <God Bird's Nest>
                           Enter the cave. Go left and up the hill to get the map of this area. The path
                           is really straight forward once you got the map. Once you are ouside, make your
                           way up and enter into the cave again. Two ways here, top one gets you to the
                           'Break Illusion Ring' and the south way is the path to continue on. Once you
                           are outside, continue up and enter the cave again. On 3F, make your way to the
                           NE exit. On 4F, two exit to NW direction. Left one gets you the Demonic Whip
                           (I suggest you don't equip this) and the right exit is the one to continue on.
                           Once you are outside again, continue to make your way up and enter the cave
                           again. On 5F, right way takes you to an item called Saint's Ash, the left path
                           is the way to continue on. Once you made it to the top and head outside, you
                           should see a big bird like creature, this is the Gemon you must defeat. Talk to
                           it and fight Gemon and 2 more monsters: Darkness Bird and Death Turkey. Death
                           Turkey and Darkness Bird can be taken out pretty quick, if not, just focus on
                           Gemon. The thing about this is, he can reflect light magic, which is like all
                           the offensive magic you got. So don't use that. Tension works here, so have at
                           least two guys doing that. One heals and the other one can attack or support.
                           Easier fight than Lettice but have to watch out for his physical, if it gets
                           a critical, it hits a lot. After the battle, when you are promt with a choice,
                           pick yes. Go up and examine the 'God Bird's Spirit' to obtain it. What this
                           item does is, let's just say, Ultimate Transportation. Anyway, while flying in
                           air, head to north of Swordsman Statue's Cave.
                           <Triangular Valley>
                           Go up and a scene will trigger. After, Trode will be your on screen character.
                           Head to the bar and pay 9 Gold to have a drink. Now get out of the bar from the
                           entrance you came in from. Continue along the path and cross the bridge. Enter
                           the house and talk with the elf anmed Raju here. Pick yes 2 times and now head
                           back to the bar. This time, go out from the entrance on the bank/weapon/item/
                           armor shop side, and enter the treasure warehouse. Talk with the monster and it
                           will step aside. One of the boxes has the 'Darkness Great Tree's Leaf'. If you
                           use this, you will get a leaf mark on the World Map. This mark represents the
                           Leopard that's flying in air. So you have to chase it in air. Eventually, the
                           Leopard will embarks. Do the same.
                           <The Pope's Mansion>
                           As soon as you lands, a scene will triggers. The Leopard will fly pass you and
                           break through the windows. Now do the same, but through the door. Go up stairs
                           and enter the door. Talk with Leopard and start the fight. Compare to other
                           Staff owner previously, this one is weaker. It has an all party attack but it's
                           nothing that powerful. It can attack 2 times in a row, it uses physical a lot
                           of time but much weaker than the previous Gemon or Lettice. And it can't even
                           dispell out Tension. For me, just about 5 50-Tension. After the battle, well,
                           well, the ambitious Marcello will lock you away to Purgatory Island. As for the
                           Legendary Magical Staff, Marcello picked it up.
                           <Purgatory Island>
                           Talk with everyone and examine the jail door. After some scenes, talk with
                           everyone and examine the jail door again. Then examine the prist that's on the
                           floor. More scenes, then talk with Archbishop Nino. Looks like they've came out
                           with a plan. Ah, the good old stomach ache with a little twist. The party got
                           out, but Nino decided to stay. Once you gain back control, open up the World
                           Map. The leaf is now at, pratically the center island of the World Map. Go to
                           that island now.
                           <Holy Ground - Gord>
                           Go up to North once you are done exploring. Enter the door. Marcello is having
                           quite a party inside. He's trying to make himself the next Pope. Let's crush
                           him. He attacks 2 times per turn. Mainly physical attack then magic. His magic
                           does more than physical, and he also can dispell Tension. However, his all
                           party attack can be deadly, deal around 150 to 200 damage. You might want to
                           maintain your HPs high and play it safe with him. After the battle, Lapthone
                           will take control over Marcello. The staff's seal is now gone. Lapthone will
                           now reborn. He then picks his new body by throwing the staff into a statue...
                           Eventually, an island will rise up in air. The evil aura will cover over the
                           sky and the island slowly flies away. After, Kukule will try to save Marcello
                           but Marcello insists on dying. He breaks away from Kukule's hand but Kukule
                           quickly catch him up with the other hand, hehe. Marcello just said 'you will
                           regret saving me' to Kukule and give his ring to Kukule, then left. Now back to
                           the World Map. See the location of the leaf now? That's your nexy stop, well,
                           in fact, final stop.
                           <Final Destination - Darkness Castle>
                           Make your way into the castle, then head right. When you first come to two
                           doors, ignore them and continue to north. Up the stairs and forget the near
                           path to the left. Instead, go around to the right. Head up the stairs, at the
                           end, take the treasure chest and return. Now take that left path from before,
                           and we got lots of barrels here. Care to break them all? Once you are done,
                           continue down the path and up stairs. Go along the path and don't forget to
                           hit the switch. To the left of the fountain, there should be another stairs.
                           Go along the path and at the intersection, go left, then left again. Go along
                           the way, and eventually, you will get to a room to the left and a path up. Take
                           the room first if you want to get some item and a recipe from the book, then
                           go up. Eventually, you will be in a room with a path to the left and a path to
                           the right to go down. Go down and open the chest. Back up and take the left
                           path. Continue to the right and enter the entrance here. Ignore the stairs to
                           the left, pull the statue at right, and advance. Ignore the stairs here and go
                           outside. Continue along the path and obtain the Sage's Stone. Continue along
                           and go up stairs. Hit the switch and go left. Eventually, you will be in a room
                           with 2 stairs on each side and a room to north. Enter the room. In this room,
                           take the stairs on either side, then down the stairs to north. Continue to make
                           your way to the buttom. Take the stairs down to the next area. Examine the wall
                           to north to heal you. You can not enter any room here, so don't bother. Circle
                           around this place and eventually, there should be stairs to go down, do so.
                           Continue along the straight path. Make sure you are prepare for a fight. Ewwk,
                           ain't that Darkness God Lapthone look ugly? This isn't the last fight, so no
                           sense in wasting all items yet. But you do get healed after the battle, so use
                           your MP to the fullest. He attacks 2 times per turn as well, the deadly one is
                           the full party attack. The single target magic from Lapthone ain't that much
                           of a deal. Start up with characters to use support magic, quicken your react
                           speed. And don't forget to build up Tension. From that on, it's just Tension,
                           full party heal and support. He has one single attack that can cause around
                           350 damage, watch out for that. Anyone without that much HP would die and if
                           that happens, revive. If you have this magic called Magic Counter, this works
                           pretty good. If he starts to dispell Tension, make sure you focus on skill and
                           magic against him. If your healer is asleep, make you wake him up with a magic.
                           If anyone is blind, have him or her to charge. Lapthone will spend one move on
                           cancelling Tension. Eventually, you would beat him. For me, he got killed by
                           his own magic because I put up the Magic Counter a lot. That's a bit risky
                           since that affects healing magic as well. While some characters might not get
                           healed, the caster can get double healed. After the battle, attmeps to leave
                           and a scene will triggers. As you try to run out of this place, you will end
                           up fight Darkness Messenger and 2 Flame. After the battle, continue to running
                           out of the castle. Eventally, you will end up fighting Jessica Statue, Kukule
                           Statue, Yangus Statue and the hero Statue. Don't bother going after them one by
                           one, use all target spells. If you have to, single target on the hero or Yangus
                           Statue since these two got more HPs. After the battle, continue to flee out the
                           castle. Eventually, you will be fight 2 'Shark Demon Beast'. If you use your
                           best group attack moves, you should be able to take them out in one turn. After
                           the battle, continue to flee out, and you will come to fight 'Demonic Being of
                           Darkness'. This is tougher than the previous fights but this is definitely the
                           last one. So don't hold back and go all out. He attacks once per turn, simple
                           enough. But the physical damage cause around 200 damage. I have everyone to
                           Tension except the healer. I used about 4 50-Tension to finish it off. After
                           the battle, since you are outside, use 'God Bird's Spirit'. You will get a
                           scene, after the crazy flying of the God Bird, Lapthone's true form will show
                           up. Now it's ugly and fat. Lapthone will send out Gemon and attack you. You'll
                           end up de-transformed back to human and fall, but Lettice will come to save
                           you. Lapthone then put up a barrier around himself. In order to break the
                           barrier, Lettice gave you the Echo's Flute and wish you to gather the 'Seven
                           Orbs' of the Seven Sages. Here are the locations:
                           Purple Orb: Trapetta, burned down house near the inn
                           Blue Orb: Lizas Statue's Tower, top floor (Floor 7)
                           Gold Orb: Maiella Abbey, second floor of the Director's house
                           Silver Orb: The Pope's Mansion, second floor
                           Yellow Orb: Bergalak, second floor of Gearing's house (NW house), behind a sofa
                           Green Orb: Liberarch, just near/outside Howard's house
                           Red Orb: Medy's House, on the path behind the burned down house
                           *Basically, each location is where each descendant of The Seven Sages died
                           <Final Battle>
                           *This is your last chance to buy from the Southern Beak Plaza
                           *Get to an Inn, rest then head to a church to save.
                           *Each character MUST leave out one spot for a special item that you will get
                           before the final battle. You will need to use this item. If you are wondering,
                           this item is called God Bird's Staff, previously known as the Legendary Magical
                           Once you have obtained all 7 Orbs, now head back to Lettice. She is just west
                           of Letitia. Same place where she was. Select yes 3 times and she will take you
                           to Lapthone. This is it, the final battle of the game. He still heavy with
                           magic and attack 2 times per turn. To start the battle by using the God Bird's
                           Staff. Everyone needs to use it and you need to do this 7 times. And that's not
                           annoying enough, since Lapthone will attack you each turn and you need to use
                           God Bird's Staff from everyone on the SAME turn. The major part of this is
                           healing and knowing if you would stand against his attack next turn. Prepare
                           your HPs high and then have everyone to use the God Bird's Staff. Once you did
                           this 7 times, and all Seven Sages came out, a scene will take place where the
                           Seven Sages will break Lapthone's barrier. Now the battle truely begins and
                           before that, you will be fully healed.
                           I focus on using skills for each character. If you need to, heal with one guy
                           and the rest still attack. This is not exactly a hard fight compared to the
                           last time you fought him. In my opinion, the hard part was to summon out the
                           Seven Sages. However, he has one all party magic attack that does around 250
                           damage, make sure you have two characters to heal the party after. Also, if
                           he uses another one after, that's almost Game Over. I died like 2 times because
                           of this cheap combination. If you got World Tree's Leaf and World Tree's Drop,
                           don't hesitate to use them. This is the last battle, waste some items. Also,
                           he tends to dispell a lot, so don't push your luck with tension. However, do
                           cast some support spells even he's going to cancel them. If he dispells them,
                           that's actually good for you. Since got one, you get that support spell at
                           least for that turn, and Lapthone will needs to spend one of his two attacks
                           on dispelling. Less attacks from him, less danger for us. If you insist on
                           Tension, do it with one character, so when he dispell, he only wastes that
                           character's turns and support magic. You killed him before, if you level up
                           a bit from the last meeting til this point, you shouldn't have that much
                           problem at all. Overall, he gains few attacks, mostly full party ones. If you
                           can afford MPs to heal every turn on the party, you will be fine. He took me
                           about 3 50-Tension, that was quite short. I was expecting 5 or 6 of those.
                           After the battle, Lettice will take the party to Trodern Castle. Lettice will
                           reveal her true name as Lamia and yes, that's the same name as the Phoenix Bird
                           in Dragon Quest III. Lettice is what people/human call her in this world. In
                           her world, her ture name is Lamia. After, she will leave and the God Bird's
                           Spirit (Lettice's child) you have will also leave with her. King Trode will
                           finally return to his true form, same with Mytia. Like Yangus said, Trode's
                           true form ain't all that much of a difference from his 'monster'/cured form.
                           After, the castle will also return to normal, same with all the people. We'll
                           have another feast.
                           Once you gain control, head out the door and continue down the hall. You will
                           meet with Kukule then head upstairs. Take the door that's near. On 2F, open up
                           the map, see the stairs at east? Take that path. On 3F, go south a bit to meet
                           with Jessica. Continue along the path and enter the piano room that's to the
                           left of the guard. Select yes and more scenes will trigger. We will be back at
                           Savella Cathedral with the Priness. Chagos will show up, helpless as usual, eh?
                           Later, Kukule gets upset in the room and have a little talk with the hero. The
                           next day, meet up with Kukule and Jessica outside, then head yo the cathedral.
                           As you get near, a scene will trigger. Yangus will take you and make a way
                           through the crowd. Now head up and select yes 2 times for a scene. Yangus will
                           take care of the guard for you. Inside the cathedral, another scene will take
                           place. A messenger comes in and King Clavius will tell everyone the bride has
                           escaped. You will ran outside and meet up with your ally. They will take care
                           of the guard for you. Now head down to meet with King Trode and talk with the
                           Princess after. Select yes when she promts you with a choice. You and Mytia
                           will escape, then your ally. Chagos shows up and saw the guards have all been
                           defeated, then Clavius will show up to tell Chagos that he uses his rank as
                           a Prince, with power and money to think everything can be solved by those. When
                           Chagos dares to bring up the Argon Heart, Clavius gets more upset and take out
                           the real Argon Heart. Back to you and the Princess, you two will board on a
                           cart and away from Savella Cathedral with Trode. Your ally saw all these from
                           a distant and Yangus waves his hand to say good bye. Good Bye indeed, this is
                           the end of the game, the credits will kick in. At the end, you, the Princess
                           and Trode will be back at Trodern Castle. The End for now, with this ending.
                           <Bonus Dungeon - Path To Dragon God>
                           Make sure you make the end game save, with this, we can get to the bonus
                           dungeon and get to know the true identity of the Hero, as well as getting the
                           good ending. Now load the end game save, you will be in Southern Beak. Now head
                           to the inn and sleep. You will see this strange place. Now fly to the NW hill
                           of Southern Beak. There should some ruin, so drop down there. If you don't know
                           the location, it's east of Lapan House. Anyway, you will be at the place from
                           the dream. Examine the Dragon symbol on the plate, this will take you to a
                           secret location. Continue along the path and at the intersection, take the left
                           path to eventually lead you to a treasure chest. To advance, take the right
                           path. At the next intersection, go left for another treasure chest. Then go
                           right/north to continue. At the next intersection, go right for another chest
                           then go left. After a long way, you will be a poison swamp area, with another
                           treasure chest but this time, it's a 'Pandora Box'. After the battle, continue
                           your way. At the intersection, go left for another treasure chest. Then at the
                           next intersection, go right. Eventually, you will be transport into another
                           location. Along the path, you will see a grave. It's for a person named Eltrio.
                           Remember this name, hehe. Eltrio is Prince Chagos' uncle by the way. At the
                           next intersection, go left.
                           <Village of Dragon God Race>
                           When you try to open the door, it won't open. But when your pet, Toop, it opens
                           the door magically. Go up and get a cut scene. Chief Gluno will come to greet
                           you. Now go north into the village. Explore around and then head to the house
                           with a guard in front. Talk with the guard and then enter the house. We've got
                           Chiefs here having a meeting, hehe. Anyway, looks like this race has Dragon
                           and Human form people orignally, but Dragon God King try to performe a ceremony
                           to seal the Human form ones at the Heavenly Altar. But it failed, because the
                           ability to keeping in Dragon form needs lots of energy, so eventually, Dragon
                           God King sucks out all energies, hence why you see this place is so vacant and
                           outdated. Then talk with the chiefs. Looks like these oldmen/women here sort
                           of recognize the fact of yours. Could it be your dad? ^_^
                           Gluno will ask you if you want to go beat Dragon God King. Accept it by saying
                           yes. Now head out and go to Gluno's house. It's the one under the bridge. As
                           you enter, the person within will spoke out a name, Winia. Looks like another
                           one that previously in this village... Remember that name as well. At night,
                           go down stairs and talk with Gluno and others. One will tell you this Winia is
                           actually Gluno's daughter. With lots of curiosity, so she went to the human
                           world. By the time Gluno got her back, she's already in love with this human.
                           His name is Eltrio, the Prince of Southern Beak. King Clavius' brother and
                           Prince Chagos' uncle. Could these two, Winia and Eltrio related to you? ^_^
                           Now go back to the room and sleep. Next day, head back to the room with the
                           chiefs previously. Head down stairs and talk with the guard. At this point,
                           we are going to the Heavenly Altar to fight the Dragon God King. The item shop
                           and church here are now available, make sure you at least save your game. As
                           soon as you enter, a scene with Toop will take place. Which is weird because
                           that means when Toop first opens the door, it disappear then Gluno show up.
                           Now after you enter this door to Heavenly Altar, with Gluno behind, Toop then
                           quickly show up? Something is odd, could Toop and Gluno be the same person?
                           <Heavenly Altar>
                           This area looks really big and the items here are just about the best in the
                           game. The enemies here are tough but try to conserve your energy for the Dragon
                           God King. The paths eventually lead you the same way, this is not really much
                           of a dungeon yet. Grave of Winia is also in this area. If you just want to
                           speed things up, take the middle path from where you started. There are a total
                           of 2 treasure chests in this area.
                           <Optional - Jessica's Dangerous Bustie>
                           One of the treasure chest here is a Tiny Medal, the other one is the Dangerous
                           Bustie for Jessica. Just take the right or left path from where you started in
                           this area and you shall find it.
                           <Optional - Jessica's Mysterious Bustie>
                           If you combine Dangerous Bustie with a Light Dress, you can get the Mysterious
                           Bustie for Jessica. To get another Dangerous Bustie, you can collect at least
                           99 Tiny Medal and get it from Medal Princess.
                           <VS Dragon God King>
                           Once you made it to the next area, 3 paths again: Left, middle and right. The
                           left one leads you to a Tiny Medal. Right path is a dead end, so once you are
                           done with the left way, take the middle path. Two more paths, one to right and
                           one to left. Take the left for a treasure chest then the right one. Collect the
                           reasure chest by the bone, then continue along the path to get to a gate. This
                           is it, heal your guys and open the gate for a fight. Go up and a scene will
                           take place. 
                           *Before this fight, you must know doing this fight will eventually make the
                           game to replace the normal ending with the good ending. If you want the normal
                           ending, make sure you don't fight this battle or keep a separate saved file.
                           This is not a hard fight at all since you are just here to wake this guy up to
                           realize what he's doing. He's not using his full power in this battle. He lacks
                           different attacks. It's either roars to make your characters can't move or a
                           full party attack that does only around 150 damage. If he bites, it could get
                           ugly because it could do around 400 damage. Use Skurt to the fullest to raise
                           your defense. If you got Dragon Killer or Dragon Slayer, combines that with the
                           skill 'Dragon Slash', that does quite some damage on Dragon God King. And if
                           want to further strengthen that, Tension. After the battle, Dragon God King
                           will turn back to human form. Turns out, Dragon God King knows who are you. The
                           truth now reveals: You are a mix between human and Dragon from this race. He
                           stops and calls out Gluno who is actually your grandfather. And guess what,
                           your pet Toop, he's actually Gluno in disguise. Now everyone will be back to
                           the village. Also, you now can take the Dragon's Trial and challenge Dragon
                           God King. That's much much tougher than the fight you just finished. After the
                           battle, Gluno will take out the Argon Ring from a treasure chest. You were
                           born in this place, your father is indeed Eltrio and your mother is Winia. This
                           all goes back to 20 years ago. Winia met with Eltrio in the human world and
                           fell in love. But Gluno won't allow that and separated them. Eltrio tries to
                           make his way to this village, on just before he got here, he died. Winia was
                           sad but she was already pregnant. She decides to give birth to you and after
                           she gave birth to you, because her body is weak, she died as well. So that is
                           just you alone. The chiefs decide to seal your memories in this place and send
                           you back to the human world. Gluno heavily against it but he couldn't do much.
                           With the Dragon God King's permission, Gluno is allowed to travel with you and
                           protect you in the form of a mouse. At the end, you will obtain the Argon Ring
                           and this is the item that proves who you are. With this, the good ending is in
                           your pocket.
                           If you go fight Lapthone and end the game, you will get the Good Ending.
                           <Optional - Dragon's Trial / The Hero's Dragon God Set>
                           Get back to the Dragon God King, and prepare for 2 consecutive fights. By the
                           way, Gluno will also come along in the form of the mouse Toop.
                           <Human Form>
                           As soon as you talk to Dragon God King, select yes to start the trial. Before
                           the fight, he will heal you. When he's at human form, start charging. He can
                           attack 2 times per turn. He has a move called Dragon God's Seal which works
                           quite good on the hero. That move binds the hero for several turns. When the
                           Hero's free, use the hero to heal and attack normally, then have the others to
                           charge. Couple 50-Tension should finish this battle quickly.
                           <Great Dragon of Deep Crimson>
                           The one from before. It attacks two times per turn. Like before, the deadly
                           move is its normal attack when it meets critical. Then the breath attack for
                           about 150 damage. Besides that he can also Manusa your party which is basically
                           make your attacks miss. I prefer to use attack based skills on that situation
                           and if you need to heal, try Jessica's Hustle Dance which costs 0 MP for about
                           70 HPs heal for everyone. Be sure to abuse that. After the battle, you should
                           get the follow options:
                           - Strengthen Renkingama (Alchemy Pot)
                           - Receive Awesome Team Monster
                           - Receive Dragon God's Sword
                           - Receive Dragon God's Armor
                           - Receive Dragon God's Shield
                           - Receive Dragon God's Helmet
                           I would go for Dragon God's Sword first. After you make the choice, he will ask
                           you to confirm. Select yes or no, up to you. In the end, he will send you back
                           to the village. If you want to continue the Dragon's Trial, go meet him again.
                           <Special Recipe>
                           You probably have a "Hagure Metal no Ken" (Liquid Metal Sword) at this point.
                           If you don't, the combination is Orichalcum, Slime's Crown and Old Sword. Once
                           you got the "Hagure Metal no Ken", combines that with Dragon God's Sword. This
                           will form Dragon God King's Sword. This is the best sword in the game.
                           <Continue - Dragon's Trial>
                           If you head back to Dragon God King, you will fight him in his human form again
                           and a new dragon form.
                           <Great Dragon of Deep Green>
                           It attacks 2 times per turn as well. It has a physical attak as well but the
                           annoying thing is this guy's breath attack which can cause sleep. He can also
                           use other bad effects like paralyze and poison. Make sure you heal them as soon
                           as possible. All 3 of those in 1 is quite deadly. If its physical gets critcal,
                           it does a bit more than the previous Great Dragon of Deep Crimson.
                           After the battle, pick Dragon God's Armor this time. Next fight...
                           <Great Dragon of White Silver>
                           This guy has physical attack that's much more deadly than the previous. It
                           attacks 2 times per turn as well. Besides that strong physical, and the single
                           target sleep move. Try to cast Skurt to the fullest to at least put up your
                           defense. Have one to heal, then one to charge, one to normal attack and one
                           to use support magic. Couple 50-Tension should finish this guy off.
                           After the battle, get the Dragon God's Shield this time. Before the next fight,
                           let's make sure you got this skill from Kukule: Tsumetai Emi (Cold Smile). This
                           decrease an enemy's Tension by one level/stage. It's learned from 52 points at
                           Chrisma for Kukule. If you don't have that, anything that can abort an enemy's
                           movement could do, such as skills from Jessica's Sex Appeal. However, I don't
                           know how effective that works. The next fight is similar to Captain Crow from
                           before, so... Let's get it on.
                           <Great Dragon of Gold>
                           This guy is another fan of Tension. If you let him get to 100-Tension, then you
                           are in for about 1000 damage. It attacks for about 2 or 3 times per turn.
                           Although he uses magic like begiragon and ionazun but they aren't that big of a
                           deal. When he charges, quickly use Cold Smile. Since he tends to charge then
                           attack. You should do the same. Have everyone but Kukule to charge up to 50
                           Tension then release it on Great Dragon of Gold with a skill. Kukule should
                           always to using Cold Smile. He has more HPs than the previous dragon forms,
                           but 5 or 6 50-Tension should bring him down.
                           After the battle, this time, get the Dragon God's Helmet. That's it, you have
                           the whole set. If you equip them all on the Hero, he will also get his clothes
                           change just like Jessica. Doesn't he just look awesome? Now next fight...
                           <Great Dragon of Black Metal>
                           This is like fighting a super version of a Metal Slime. This is by far the most
                           strongest one til this point. If you don't Tension then attack, you not going
                           to cause that much damage. Then to make the situation worse, you can't use any
                           offensive magic attack, including skill like Giga Break. Then he attacks for
                           about 3 times per turn, let alone his physical causes around 300 damage. If he
                           attacks the same person 3 times which is something he loves to do, that's like
                           instant kill on one character. You will healing and reviving a lot in this
                           battle. I suggest Kukule and Jessica to heal and related stuff. Yangus and the
                           Hero should always be charging and attack. He can also uses magic like
                           begiragon which isn't all that bad. This is a very time consuming fight. To
                           make the difficult even further, he can blind and put your characters to sleep.
                           The good thing about this is, he doesn't have that much HPs. With the Hero, if
                           you use about 3 50-Tension and use the skill 'Dragon Slash', that would mostly
                           finish it off.
                           After the battle, select to strengthen the Renkingama this time. You will then
                           get the Super Renkingama which doesn't use ANY time during Alchemy. Next...
                           <Great Dragon of Saint>
                           This guy is like a combination of White Silver and Gold. He attacks a lot with
                           physical and tends to charge. He attacks 2 times per turn. Sometimes tends to
                           charge 2 times. Besides that, an all party attack that does around 250 damage.
                           Cold Smile works here as well. But this times, if you have the magic called
                           Hubaha from Jessica, use that. Yangus and the hero should charge, leave the
                           healing to Kukule and maybe Jessica if she's free. Hustle Dance works here as
                           well. The rest is just another time consuming fight since this guy has more
                           HPs than the previous Black Metal.
                           After the battle, down to the last choice, so pick that. Thus, the true trial
                           now begins.
                           <Consecutive Dragon Fights - Great Dragon of Eternity>
                           This is totally insane. You fight them one by one before. Now you take on all
                           these forms CONSECUTIVELY. You still start the battle against his human form,
                           but this fight, he will transform into Deep Crimson, Deep Green, White Silver,
                           Gold, Black Metal, Saint and then finally, Great Dragon of Eternity. But before
                           these fights, let's make one Item: Mysterious Tambourine.
                           <Special Recipe>
                           Mysterious Tambourine, what it does is it increases the party's Tension up one
                           rank/level/stage. This will come in handy to kill off the dragon forms above
                           quick and fast, instead of consume up all your MPs before you even make it to
                           Great Dragon of Eternity. To make Mysterious Tambourine, you need 3 items:
                           Sun's Crown, Demon Beast's Skin and Angry Tattoo. You probably have both Demon
                           Beast's Skin and Angry Tattoo, Sun's Crown is the main focus. To make that, you
                           need Saint's Ash which you probably have and Skull's Helmet. This one is found
                           left of God Bird's Nest/Tower. You need to fly there. Just fly around the left
                           of that nest/tower, there should be a place to descend and explore a bit to
                           find the Skull's Helmet. There should be another one since I have 2 so I end up
                           making 2 Mysterious Tambourine. By the way, Mysterious Tambourine has infinite
                           usage in battle.
                           *You can also get the Ring of Prayer from the Bergalak Casino for 1000 Coins.
                           It recovers MPs, can be useful.
                           <Great Dragon of Eternity>
                           Once you defeat Dragon God King's human and his 6 dragon forms, you will be
                           fighting one last form. For my situation, I have two Mysterious Tambourine and
                           it took me next to no time to get to Great Dragon of Eternity. I mainly have
                           Kukule and Jessica to use that item and have the Hero and Yangus to attack. If
                           you just have one, you probably want to give the item to Jessica and have her
                           to use that item while Kukule can heal. Yangus and the Hero still be the ones
                           to attack. This one attacks 2 times per turn. Damage is about 300 and breath
                           attack can be reduced if you use Hubaha. Same old method before, use Mysterious
                           Tambourine and then attack. Even with that, still takes a while because this
                           form of Dragon God King has tons of HPs.
                           After the battle, you get nothing from all these works and Dragon God King will
                           send you back to the village. You can go back and fight him again in his human
                           and 7 dragon forms.
                           <Side Quests>
                           - The Monster Battle Road  -
                           Remember the 3 Memo from Mory? If you have beaten all three monsters, then head
                           back and talk to Mory. The location is still the same, east of Palmid. If you
                           haven't defeat Slarin, Joe and Puchinon, then here are their locations:
                           *Ace Slime - Slarin is just outside of Trodern Castle
                           *Lonely Joe - Joe is near Maiella Abbey. He's on the way of the path to the Old
                           Abbey Ruin. You probably beaten him before but you didn't meet Mory at that
                           time so it doesn't count
                           *Toretore Chibichibi - Puchinon is at the south beach of Gerda's House
                           Just don't forget to select yes to send them to Mory's Place after you defeat
                           each one of them. Now return to Mory. He will jump down to the front of the
                           door. Go down and talk with him again. After few scens, go down stairs to talk
                           with Mory again. Basically, this is a coliseum where you and your monsters
                           can form a team consist of 3 and can challenge up to 8 ranks. After his mumbo
                           jumbo, you are now a Monster Team Owner. You get a chance to name your Team's
                           name. Right now, your team only got Slarin, Joe and Puchinon. You need to go
                           around the World if you want new ones. At the end, you will obtain the Key of
                           The Coliseum from Mory. With this, you can participate in a Battle Road.
                           Prize for each rank:
                           G: Power Ring
                           F: Bunny Suits
                           E: Reasonal Ring
                           D: Gohatsu Bangle
                           C: Saint's Ash
                           B: Zanmatou
                           A: Hero's Spear
                           S: Dragon Robe
                           <Optional - Jessica's Bunny Girl Outfit>
                           Upon getting Bunny Suits, and if you have Net Tights (From Medal Princess if
                           you got 28 or more Tiny Medal) and Rabbit Ear Band (Combine Hair Band and
                           Rabbit's Foot), you can equip these together to have Jessica dressing as a
                           Bunny Girl, great when you are inside the casino? ^_^
                           <More Coming>
                           - Kouli
                           - Demonkaze
                           - CJayC
                           - V Jump Books Game Series Guide For Dragon Quest VIII
                           This Document Copyright 2004 Kouli & Demonkaze

All images, games, likenesses are © of their respective owners.
Dragon Warrior, Dragon Quest © Square-Enix; Torneko © ChunSoft